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Green arrow injustice 2
Green arrow injustice 2












green arrow injustice 2

Batman/Dawn of Justice and The Flash/Wally West Rebirth: They cannot “evade” Specials if they’re frozen by Green Arrow’s FREEZE arrow.Darkseid/Apokolips, and Martian Manhunter/Prime: Though they have no direct synergy with each other, Green Arrow, Darkseid, and Martian Manhunter can form a team built around annoying combo enders.Any characters that can increase power generation such as Green Lantern/Regime or Harley Quinn/Animated: Faster power generation means that Green Arrow can use his specials much quicker.Having a card that "counters" Green Arrow does not mean it is always a good choice. Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Arrow. This could make it easier for him to KO his adversaries, earn him a resurrection, and keep him in the fight longer than players would like, potentially setting himself or a teammate up for another unblocked attack. Green Arrow can take advantage of the damage boost against stunned or frozen opponents, especially if he utilizes his already impressive SP2.

green arrow injustice 2

With the introduction of Nekron's Scythe, Green Arrow could be a solid beneficiary from it, increasing his effectiveness on the battlefield. Also, given that it's encouraged to use Green Arrow's light combo, he can still benefit from Overpowered 5-U-93-R. The unblockable chance on basic attacks would assist in landing more light combos and it would add chance to STUN into the mix of random arrows (though not an arrow itself). Since Green Arrow's passive revolves around his combo ender, it's a good idea to equip him with the Massive Sharpened Teeth. Use SP1 heal gear to wear down your opponents with power drain or equip his personal Longbow and get high hits with his Canary's Kiss attack to deliver a team-wide beatdown. Green Arrow is an agile combatant who can gain power quickly. This is affected by basic damage boosts, but not basic crit.įreeze: Freezes target, preventing them from taking any action for a few seconds. However, even if you get this, the total damage from his light combo is still just 2% x 3 + 3% x 2 = 12% = 4% x 3. Poison: Does 1.5% of his damage stat, and twice as damage over time (essentially doubling the last hit). The three effects are:īomb: The regular 3% damage stat, in which it's just like a regular combo-ender with no known additional effect. Each of the three arrows has an estimated 25% chance of occurring and there is a 25% chance there would not be a combo ender. His passive gives his combo ender a chance for a random effect. However, freeze, unlike stun, do not interact with the Cloak of Destiny, and Martian Manhunter's specific gear gives him a chance of unblockable on basic attacks which Green Arrow lacks. One of Green Arrow's combo ender shoots a bomb arrow.Īnother one of Green Arrow's combo ender shoots a POISON arrow.ĭefinitely the most effective arrow from Green Arrow's combo ender, which shoots an arrow that freezes the opponent.Īrrow Green Arrow's SP1 is a power drain, and while his combo ender can't power drain unlike Martian Manhunter/Prime, it still has a handy freeze to prevent your opponent from blocking your specials.














Green arrow injustice 2